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After Effects

Synonyms: 
Adobe After Effects

Automatic Walk Cycle for 2D Characters

In this tutorial you learn how to create an automatic walk cycle in After Effects using iExpressions. You just need to keyframe the position of the character and the iExpression automatically animates the feet, body and hands accordingly such that the character is walking.
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Creating the Skeleton - After Effects Character Animation Part 1

In this part we create a skeleton for our character with the inverse kinematics iExpressions. The skeleton is the basis for all subsequent animation.
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Efficient rotoscoping using the mask tracker with few keyframes

If you use the After Effects mask tracker for rotoscoping, it generates a keyframe for your mask on each frame. This makes later tweaking of the mask very complicated. Learn in 1 minute how to solve this problem with MaskTracker+.
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MaskTracker+

Turn the AE mask tracker in a comprehensive tracking station

Move layers, do corner pins, create stabilized views and stabilize footage with the help of After Effects' Mask Tracker-

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Meet Mathias at the After Effects World Conference 2014

After Effects World Conference

Want to meet After Effects product manager Steve Forde, Todd Kopriva and Video Copilot's Andrew Kramer? Join the After Effects World Conference on Sept. 26-28 in Seattle!

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How to create a countdown text that changes at each marker?

This was a question we got from a customer. With iExpressions, the answer is surprisingly easy:

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A cute Teddy and MochaImport+

If you want to create your own remake of the film Ted or if you are looking for an in depth mocha & After Effects training with a big fun factor, take a look at the new mocha training from VFX bro.

And yes - or course he is using our MochaImport+.

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Christmas Special Part 4: Vertical Align Text and Marker iExpressions

In this final part we add some After Effects expressions that help you improve your workflow. One of them helps you with automatically aligning text and the others allow to dynamically link certain key events of your animations to markers.

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