BeatEdit will change the way you animate to music in After Effects. It auto detect beats in a music track and allows you to do anything with them: Create beat markers, animate sliders, animate layers, repeat keyframes and much more.
In this tutorial i show you how to time-remap a video in sync with the music.
The key idea is to make the video move forward at the beats and stop in-between them.
For the beat detection we use our Premiere Pro extension BeatEdit which detects the
beats automatically and generates markers for them. In After Effects we will use the
“Increment at Marker 1D” iExpression to change the video timing at each of those markers.
In this tutorial you learn how you can edit music in Premiere Pro very easily to fit to your video. Typically each song consists of different sections that are more or less intense or have other variations and I show you how to separate those sections accurately such that you can change their order, remove or duplicate sections and so on such that at each point in time the mood of the music fits to your video perfectly.
If you create a transition between two songs with different tempi, the result usually does not sound pleasing. In this one minute tutorial for Premiere Pro you learn how to adjust the tempo of the songs such that their beats match perfectly.
Today we released BeatEdit for Premiere Pro.
It automatically detects the beats in your music and represents them as markers in the Premiere Pro timeline. The markers cannot only be used as guides for manual editing in sync with the music, but also in combination with the "Automate To Sequence" function to generate fully automatic edits.
This video has been cut fully automatically using BeatAssistant
When you generate an automatic cut with Beat Edit for Premiere Pro, you most likely don't want to have a cut at each beat.
BeatEdit comes with a bunch of easy and intuitive tools to influence where the cuts should be located. This allows
you to generate automatic edits very quickly but still have a lot of control over the final result.